Independent game development studio

zhangzichen builds cinematic worlds, competitive systems, and scalable live games.

We design original PC, console, and mobile experiences with an integrated team covering engine engineering, art direction, gameplay systems, backend services, and live operations.

4 Active prototypes
60 FPS Target performance
24/7 Live ops readiness

Studio Profile

Led by developer zhangzichen, the studio turns strong gameplay ideas into production-ready titles.

zhangzichen Interactive combines hands-on technical leadership with a compact cross-functional workflow. The studio focuses on games that feel precise, readable, and replayable, supported by reliable toolchains and data-informed iteration from prototype to launch.

Game Portfolio

Featured Concepts

A player focused on a vivid action game setup
Action RPG

Neon Rift: Afterlight

A fast third-person action RPG set in a fractured cyber-city, built around stance switching, reactive enemy AI, and collectible tactical implants.

Colorful arcade gaming controls and display lights
Co-op Shooter

Orbit Breakers

A four-player co-op shooter where teams board derelict stations, reroute power, and survive modular combat encounters that change on every run.

Retro game machines glowing in a dark entertainment space
Strategy

Iron Orchard

A systems-heavy strategy game about rebuilding a biomechanical frontier, balancing resource chains, terrain control, and long-term colony morale.

R&D Strength

Production engineering for ambitious game ideas.

Our development process is built around rapid validation, stable runtime performance, and tool-assisted content creation. zhangzichen leads architecture decisions across gameplay code, rendering pipelines, data schemas, deployment automation, and telemetry feedback loops.

Engine & Gameplay

Unreal and Unity workflows, deterministic combat systems, animation graphs, camera logic, and AI behavior trees.

Online Systems

Matchmaking, cloud saves, event pipelines, backend dashboards, economy controls, and live balancing tools.

Art Pipeline

Modular environments, shader prototyping, cinematic lighting, optimization budgets, and asset validation.

Quality Practice

Automated smoke tests, profiling passes, build verification, crash analytics, and structured playtest reports.

How We Build

A focused pipeline from prototype to live service.

01

Prototype

Playable mechanics are tested early with real input, real pacing, and measurable performance constraints.

02

Vertical Slice

Core loops, visual targets, UI flows, and content tools are validated together before full production.

03

Production

Feature teams work from shared milestones, profiling budgets, build reviews, and testable acceptance criteria.

04

Live Growth

Telemetry, player feedback, content drops, and balance updates guide the game after release.

Partnerships

Bring a game concept, publishing opportunity, or technical challenge.

contact@3hei.com